Very detailed examination and great execution of what you described in your pitch! If there's one thing I would like to see, it's probably just knowing when the paragraphs on each screen "ends".
For instance, sometimes I choose [this option] on the screen
before I realize that there's [another option] on the next paragraph once I click.
I'm not sure if that's intentional to your design, but I think one solution to this is to simply put ellipses to indicate that there's still more to read before to read:
Kinda like this...
To indicate more is being said...
Then ending it with a solid period when there's nothing left.
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Very detailed examination and great execution of what you described in your pitch! If there's one thing I would like to see, it's probably just knowing when the paragraphs on each screen "ends".
For instance, sometimes I choose [this option] on the screen
before I realize that there's [another option] on the next paragraph once I click.
I'm not sure if that's intentional to your design, but I think one solution to this is to simply put ellipses to indicate that there's still more to read before to read:
Kinda like this...
To indicate more is being said...
Then ending it with a solid period when there's nothing left.
Regardless, I enjoyed going through the game!
that makes a lot of sense ! i'll get that in the next build, thanks for playing !
incredible worldbuilding, a lovely game!