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Explore a Mound of the recently eradicated Volimites as part of your mission to preserve what they left behind before it's bulldozed for resource extraction.

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(+1)

Very detailed examination and great execution of what you described in your pitch! If there's one thing I would like to see, it's probably just knowing when the paragraphs on each screen "ends".

For instance, sometimes I choose [this option] on the screen

before I realize that there's [another option] on the next paragraph once I click.

I'm not sure if that's intentional to your design, but I think one solution to this is to simply put ellipses to indicate that there's still more to read before to read:

Kinda like this...

 To indicate more is being said...

Then ending it with a solid period when there's nothing left.

Regardless, I enjoyed going through the game!

(+1)

that makes a lot of sense ! i'll get that in the next build, thanks for playing !

(2 edits) (+1)

incredible worldbuilding, a lovely game!